Balance of Proposal Submissions at DiGRA 2005 Conference
 
 
 
 
 
 
 
7. Play Contexts
 
 
 

Using Games in Higher Education

 

The Higher Education of Gaming

 

The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD

 

Spontaneous Communities of Learning: A Cross-Cultural Ethnography and Social Network Analysis of Player-Learner Social Networks in Massively Multiplayer Online Games

 

Playing with Culture: Video Game Arcades as Cultural Loci

 

Living in a military zone and digital game playing: Israel vs Australia

 

Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use

 

Green Pixels, The representation of Islamic culture in computer games; and it's perception by gamers

 

(Gendered) Gaming Experience in Different Social Environments: From Home to Cyber Cafés