Young people making games: developing a pedagogy of game design
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Workshop: An Introduction to Prototyping with Pure Data
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Values at Play: Design Tradeoffs in Socially-Oriented Game Design
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User Experience in Designing Mobile Multiplayer Games
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Toward an activity theoretic approach to designing games for learning in organizational contexts
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The things we learned on Liberty Island: designing games to help people become competent game players
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The Textual Chameleon: Incorporating Ideas for Game Development through Textual Representation; the Case of Air Buccaneers
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