Role Playing Games, Social Worlds and Social Problems
|
Who's on First? Competing Points-of-View in Computer Games
|
Who owns my avatar? - Rights in virtual property
|
Where Everybody Knows Your (Screen) Name: Online Games as “Third Places”
|
Visual sign in video games
|
Video Game Play, Spatial Skills, Balance, and Consciousness Experiences
|
Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play
|
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events
|
The Marginalized Other of EverQuest: an examination of computer mediated and human/computer interactions within a gaming environment.
|
The Gaming Body - The relation between games and the physical body of the gamer
|
The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party
|
SuperGaming: Distributed Design for Massively Collaborative Play, or, Why I Love Bees
|
Styles of Playing Violent Video Games: An Individual Differences Research Methodology
|
Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs
|