Theory is Play is Design is Theory
|
Theory as Game: Designing the Game Game
|
Theorizing online gameplay: the "satanic mill" of Diablo 2
|
Theorizing for design: The case for pure theory
|
The Zone of Appropriation in Video Games: A Socio-Semiotic View
|
The use of Video Game Technology for Investigating Perceptual, Cognitive, and Social Awareness in Sports Environments
|
The Sound of the Halo Shotgun: Videogames as a Contemporary Art Form
|
The Pokemon Parable
|
The pleasures of virtualised consumption in digital games
|