Balance of Proposal Submissions at DiGRA 2005 Conference
 
 
 
 
4. the Game/Sim Industry
 
 
 
 
 
 

Wherever Hardware, There'll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004

 

When Games and Media Collide: A Political Economic Analysis of the Digital Games Industry

 

Virtual World Communities in Asia: Business Models and Legal Issues

 

Values at Play: Design Tradeoffs in Socially-Oriented Game Design

 

The Sponsored Avatar: Examining the Present Reality and Future Possibilites of Advertising in Digital Games

 

The Market for Educational Computer Games

 

South Korea's New Information Society; Policies, PC-Bangs and Players

 

Socially Adaptable Games

 

Return Power Shift Control - Ethics of Game Design

 

Raising the Stakes: The Professionalization of Computer Gaming

 

Pulp Gaming - Serialised Internet Entertainment

 

Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan

 

On the Foundations of Evil in Computer Game Cheating

 

Meet Death Jr.: The culture and business of cross-media productions