South Korea's New Information Society; Policies, PC-Bangs and Players
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Socially Adaptable Games
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Return Power Shift Control - Ethics of Game Design
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Raising the Stakes: The Professionalization of Computer Gaming
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Pulp Gaming - Serialised Internet Entertainment
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Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan
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On the Foundations of Evil in Computer Game Cheating
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Meet Death Jr.: The culture and business of cross-media productions
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