Balance of Proposal Submissions at DiGRA 2005 Conference
 
 
 
 
 
5. Design & Development of Game/Sims
 
 
 
 
 

Young people making games: developing a pedagogy of game design

 

Workshop: An Introduction to Prototyping with Pure Data

 

Values at Play: Design Tradeoffs in Socially-Oriented Game Design

 

User Experience in Designing Mobile Multiplayer Games

 

Toward an activity theoretic approach to designing games for learning in organizational contexts

 

The things we learned on Liberty Island: designing games to help people become competent game players

 

The Textual Chameleon: Incorporating Ideas for Game Development through Textual Representation; the Case of Air Buccaneers

 

The Effects of Aggressive, Relaxing and Preferred Music on Driving Video Game Performance and Evaluation

 

Strange Bedfellows – How Creation, Ownership, Markets and Role-Playing Combine Build Better Worlds

 

Spatial principles of social and game action in massive multi-player online games

 

Player-Centred Game Design: Adaptive Digital Games and Emergent Gameplay

 

Opening the Production Pipeline: Unruly Creators and Enjoyment

 

OceanQuest: A University-Based Serious Game Project

 

Multiplayer Play: Designing Social Interaction in Games