Balance of Proposal Submissions at DiGRA 2005 Conference
 
1. Player Demographics
 
 
 
 
 
 
 
 
 
 

Why are there so few women in games?

Videogames as Technologies of Gender: Analyzing Final Fantasy Forums

Things that make us play: A study of the compellingness of Massively Multi-Player Online Games


The Y Factor: Gender and Games (Panel/Workshop)

 

Sex in Games: Gender Representation and Desiring the Virtual

 

Playing in the Sandbox: Developing games for children with disabilities.

 

Of Players and Choices. Interviewing Players to understand attitudes and opinions regarding the selection of videogames.

 

Individual Differences and the Effects of Violent Video Game Play

 

Girls and Games: literacy, gender and computer games

 

Contexts, pleasures and preferences: girls playing computer games

 

Constructing Gender: Femininity in Videogames

 

Biopolitical Production in the Gaming Community: An Analysis of How Video Game Culture Can Transform Feminist Praxis

 

Baldur's Gate and History: Race and Alignment in Digital Role-Playing Games

 

“Cinderella Was A Hacker! and Other Notes from the Edge of Game Design”