Balance of Proposal Submissions at DiGRA 2005 Conference
 
 
2. Game/Sim Play
 
 
 
 
 
 
 
 

Role Playing Games, Social Worlds and Social Problems

 

Who's on First? Competing Points-of-View in Computer Games

 

Who owns my avatar? - Rights in virtual property

 

Where Everybody Knows Your (Screen) Name: Online Games as “Third Places”

 

Visual sign in video games

 

Video Game Play, Spatial Skills, Balance, and Consciousness Experiences

 

Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play

 

The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events

 

The Marginalized Other of EverQuest: an examination of computer mediated and human/computer interactions within a gaming environment.

 

The Gaming Body - The relation between games and the physical body of the gamer

 

The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party

 

SuperGaming: Distributed Design for Massively Collaborative Play, or, Why I Love Bees

 

Styles of Playing Violent Video Games: An Individual Differences Research Methodology

 

Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs