FORM and FUNCTION

IMAGES
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click on the small version in this table.
ELABORATION REFERENCES
The linked titles lead to amazon.com so that you can look them up for possible purchase if they interest you -- IST does not receive any return from these links. For anything except the newest titles, try www.half.com and see if you can order a used copy at half price or less.
Form & Function -- title page with display fonts Designers have discussed  form and function, often heatedly, for a long time. For the purposes of this course, we will discuss function and form as described below. These descriptions are 

Function -- What are the objectives for the materials and/or experiences that are being designed? These objectives are not the same as instructional objectives, although they are related to instructional objectives. Instructional designers do not always consider the functional requirements that must be met by the actual materials that make up an instructional experience. Design plans may be precise about the objectives of a lesson, but materials are created with functional objectives in mind even if they are not stated. Globally speaking, the primary objective of any material or experience is to support the objectives of the instruction. In order to provide such support, materials and experiences must fulfill specific objectives -- reduce anxiety, facilitate navigation, illustrate causality between two specific events, and so forth.

Form -- this term is used in the design professions to refer to the tangible properties of the thing being produced. Color, texture, shape, smell, style, layout, imagery, music, sound effects -- all are "formal properties" of a design. Be sure to distinguish in your own mind between "formal" (meaning the opposite of informal) and "formal" (meaning the tangible components of a design). 


Mijksenaar, P. (1997). Visual function: Am introduction to information design. New York, NY: Princeton University Press.
Form & Funtion title with equal sign crossed out: form and function are NOT equal You may have heard the dictum, "form follows function." At the time it was first coined, designers habitually decorated everything from buildings to heavy machinery with curlicues and other intricate details that had nothing to do with the purpose of the objects being designed. The designers who subscribed to "form follows function" were trying to get their peers to understand that the size and shape and look and feel of things should be directly related to the purposes the things were intended to serve. 

These days we are used to objects  that have been created by designers who were taught that "form follows function" so most of the everyday articles that we use are comparatively plain in form. Items that are highly decorated (picture frames, some clothing, "nostalgia" items designed in old-fashioned styles) are generally created to serve an affective, or emotional, function -- to remind their users of days gone by, or to identify themselves with frivolity and fun.

At the same time, computers have made it possible for untrained designers to produce newsletters, web pages, and all kinds of informational/instructional materials. Since forms are the external components of design, novices often copy forms, or add forms in profusion to a design, without thinking about their functional purposes. 

Experienced designers frequently think of form and function in the same mental breath, so to speak. They know which is which, but they take shortcuts when they handle these concepts - jumping to examples of form so quickly that you don't realize they are considering the functional purposes of those forms. 

Why do we place such emphasis on the difference between function and form?
Novice designers should be careful to specify functions and match forms to those functions in order to avoid selecting forms that are inappropriate, or loading a design with forms that have no functional purpose. You need to know which one you're talking about at a given time or you will miss functions that are important and devote much effort to forms that are unimportant.


Lupton, E., & Miller, J.A. (Eds.). (1993). The ABCs of Bauhaus: The Bauhuas and design theory. New York, NY: The Cooper Union for the Advancement of Science and Art.
9 different paper clip designs from Petroski
(this image links to the paper clip activity)
Many of us do not discriminate between function and form in everyday life. Take as an example the paper clip. We may think of the common paper clip as the best design there is for holding papers together -- it is sometimes depicted in advertisements as an example of "perfect" design because it is simple and generally effective. With no offense to the paper clip though,  it is not perfect -- and it is not the only design available for holding papers together!
 
 

Try the paper clip activity to illustrate both Petroski's principles to yourself.


Petroski, H. (1992). The evolution of useful things. New York, NY: A. Knopf.
Henry Petroski uses the paper clip to illustrate his assertions that any given function may be made manifest  through more than one formal design, and that no formal design may ever be optimized for all the possible functions required of it.
six images of household tools with non-obvious purposes
(this image links to the odd thingies activity -- large file!)
 

visual examples of affordance - doorknob and multimedia exit button

Many of us have learned that good design practice results in objects that communicate their purposes instantly and unambiguously to potential users. This is NOT true. The misapprehension may, however, originate in a valid concept, that of "affordance," set forth by J.J. Gibson (see not in the references column). The trouble is that affordance communicates how an object may be used, but not necessarily why the object is to be used or what it is to be used to do. 

Context is a powerful aid to interpreting affordances. A long, thin, sharp instrument communicates in all contexts that it will afford poking, punching through other materials, and perhaps gouging or scoring with some precision. Context changes the actual task calling for these capabilities -- in a sewing context the instrument may be a needle, whereas in a dentist's office an object with similar affordances might be a tool for scraping clean the surfaces of teeth.

In addition, many affordances that seem to be intuitively understood are, in fact, understandable only because we have learned the association between the affordance and the appropriate use of an object. The humble door knob certainly suggests grasping and perhaps pulling (as one may use a knob-type drawer handle), but using it by turning and pushing or pulling a door is something most of us learn through countless observations and trials when we are too young to remember how we gained the knowledge.

Try the odd thingies activity (large file!) to illustrate to yourself that form is contextual, and that although form displays affordance -- the interpretation of form is not "intuitive."


Gibson, J. J. (1979). The ecological approach to visual perception. Boston: Houghton Mifflin.
Ecological theories of perception hold that we derive information from the environment directly without elaborating on it. We explore and interact with the environment, getting feedback from each action directly to reinforce it or alter our next actions. In this view of perception, we recognize "affordances" present in the environment. Affordances are the interactions that are possible with objects and events. The concept of affordances is the basis for some of the principles for effective icon design, in particular the choice of images, choice of viewpoint for an image, and the relationship of the icon to the rest of the screen display.

Mijksenaar, P., & Westendorp, P. (1999). Open here: The art of instructional design. New York, NY: Joost Elffers Books.

Misanchuk, E., Schwier, R., & Boling, E.(2000). Visual design for instructional multimedia. Saskatchewan, CA: U-Learn.

In this class we will require you to state the functional objectives for your designs before you decide on the forms you will be using. In practice you are likely to consider both at once, but you will need to report them separately. You will also be called upon to describe why it is that you have chosen certain forms to carry out the functions you have defined.

state function of product in probablistic terms using observable outcomes
C. Daniel Boling' web site - miniature of the main screen at www.danielboling.com
(there is no large version of this image)
State functional objectives or functional requirements in terms of what the product must do, not in terms of what the learner must do. Your job is to design the product -- not the user of it! When you state functional requirements in terms of the product, you indicate correctly where your ability to influence an outcome lies.

CORRECT EXAMPLE: The web site will project a natural, folksey and "homey" feeling.

INCORRECT EXAMPLE: The visitors to this site will get a natural, folksey and "homey" feeling from the site.

Use probabilistic terms. As much as you would like to, you cannot guarantee (especially ahead of time) that your design will achieve the desired outcomes, or that it will behave as you hope. You set yourself up for failure if you express your functional requirements too definitely.

CORRECT EXAMPLE: The web site will attempt to stimulate visitors' curiousity to the extent that they follow links away to the MP3 site and listen to at least of the sample tracks.

INCORRECT EXAMPLE: The learners will follow links away to the MP3 site and listen to at least of the sample tracks.

Use metrics and observable outcomes. If you cannot see the outcome, you do not know it has happened. If you cannot measure the outcome, at least generally, you do not know when to be satisfied with it.

CORRECT EXAMPLE: The web site will attempt to stimulate visitors' curiousity to the extent that they follow links away to the MP3 site and listen to at least of the sample tracks.

INCORRECT EXAMPLE: The learners' curiousity will be stimulated.


For these examples, open a new broswer window and go to C. Daniel Boling's web site. Daniel Boling is a professional musician and a non-professional designer of web sites (so far, he has done just one!). I have authored the formal descriptions here on his behalf. If the incorrect examples seem unrealistic, let me assure you that they are modelled on reports actually turned in to this class in the past.
every form affects all others and combinations become their own forms - form signals and affords function

C. Daniel Boling' web site - miniature of the main screen at www.danielboling.com
(there is no large version of this image)

Every form influences every other form. Consider the interaction of forms when you design and write your design justifications. Do not consider simply each formal decision alone.

CORRECT EXAMPLE: To satisfy the functional requirement that the site will project a natural, folksey and "homey" feeling, I used a warm combination of browns together with green to achieve a color scheme reminiscent of log cabins in the woods. I chose a sans serif typeface in an informal style to reinforce the informal, folksey feeling of the site. Originally I used a photograph taken at a national songwriter contest for the first page, but I replaced it with this one which matches the color scheme better and is alos a more intimate close-up shot that feels more quiet, more "at-home." The warm skin tones and guitar finish in this photograph also add warmth to the first page of the site. I keep the color scheme constant since the site is small, and I included some informal - even goofy - photos in one section to continue the "just plain people" impression that the functional specification calls for. I have kept my writing style informal and personal as well.

INCORRECT EXAMPLE: To satisfy the functional requirement that the site will project a natural, folksey and "homey" feeling I chose tan for my background color. Since it is the color of wood.

Combinations of form become recognizable. Consider the common combinations to which your learners are exposed. Take advantage of the ones that might help you and avoid the ones that give the wrong flavor to your message.

CORRECT EXAMPLE:This color scheme is associated by many people with the colors used in signage by the US National Park Service (where I worked for years), and I hope this will further enhance the impression of naturalness, outdoors, and folk music feeling. 

INCORRECT EXAMPLE: [In the incorrect example, the designer would not recognize that this color scheme invokes others in common use (US National Park Service, natural foods packaging, the lighting effects of cozy scenes in movie westerns and other indoors, firelit scenes). Absence of any mention that this color scheme is reminiscent of others would be incorrect for this project.]

Forms signals and affords function but does not specify function in detail. Use form to encourage the appropriate use and interpretation of your materials, but do not depend entirely on form to arrive at the outcome you desire.

CORRECT EXAMPLE: I ordered the navigation list on the left of the screen to encourage people to feel that I am an accessible musician and to provide information about how to get my CDs, since that information is what I am most frequently asked for at shows. By placing "Contact Us" and "CDB CDs for Sale" at the top of the list, I hope to place the most useful choices where people can find them easily. 

INCORRECT EXAMPLE: Since "Contact Us" and "CDB CDs for Sale" appear at the top of the navigation list, people will go to those links first. Then if they want more detail, they will visit the other links to learn more about me and my music.


For these examples, open a new broswer window and go to C. Daniel Boling's web site. Daniel Boling is a professional musician and a non-professional designer of web sites (so far, he has done just one!). I have authored the formal descriptions here on his behalf. If the incorrect examples seem unrealistic, let me assure you that they are modelled on reports actually turned in to this class in the past.
cartoon image in bright, humorous style
cartoon image in dark, illustrated novel style
The two comic panels here demonstrate very different formal properties, even though they are both structured as sequential image/text displays for the purposes of storytelling.

SUGGESTED REFLECTION ACTIVITY

Look around during your daily activities. Before very long you will be able to find two examples of media design that serve similar functional purposes in general, but do so in different formal ways. Collect a pair of examples, and examine them. Consider the following questions:

What are the formal differences between your examples? Find words to express them, even if you do not think of yourself as being in command of a professional design vocabulary. "Feeling" words are often useful (joyous, doleful, strtling), as are simply descriptive terms (dark, large, detailed, smooth).

If you had made these formal decisions in a design, what might have been your purpose for doing so?

Can you identify interactions between formal elements -- or combinations of elements that create a familiar pattern? What are those interactions and combinations?

What would the specific differences in functional specifications have been to result in these formal differences?

Do you think the functional requirements were the same, but the formal differences are a matter of style only? Why do you think so?


Miller, A., & Brown, J. (1999). Graphic design speak: A visual dictionary for designers and clients. Gloucester, MA: Rockport Publishers, Inc.
SUMMARY

Form and function are two different things. Formal elements should be chosen to support functional objectives. 

More than one form may support a particular function. No single form will support a given list of functions in the most optimal way for all of them. A given design needs to be optimized for the most critical functions to be performed -- which means that designers have to create  functional specifications AND prioritize them.

Forms do not automatically communicate their functions, but they do communicate 

Forms interact with each other. Choosing the "best" single form for each function and gluing them all together will not make an effective product. Combinations of forms tend to create recognizable forms in their own right. Designers need to become familiar with many forms and form combinations in order to make good choices and avoid accidentally creating the wrong combination for a given product.



 
Heller, S., & Pomeroy, K. (1997). Design literacy: Understanding graphics design. New York, NY: Allworth Press.

Heller, S. (1999). Design literacy (continued): Understanding graphic design. New York, NY: Allworth Press.

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copyright 2001 Elizabeth Boling and Indiana University
3 January 2000